10/15/15 Cauldron Guide and Formulas


The Cauldron is where Iczers do Alteil’s version of crafting. It allows you to make new cards according to formulas – the better you get at tweaking your formulas, the more control you will have over what cards you will get! As opposed to the Card Lotto in the shop, the Cauldron requires a bit more effort, but can help you get the cards you want – and it is very, very good at letting you control what Sphere of cards you’ll get.

The first time you click on the little cauldron image on the top menu, it will take you to the Cauldron screen. There it will ask you if you’d like a free cauldron to get started. Once you have your free cauldron, you can start experimenting.
You can always add another Cauldron by hitting the “+1” button, but each additional Cauldron will cost you some Materials.
To use the cauldron, you need MATERIALS. You’ll get Materials from every battle you win. In addition, battles that get the “exciting battle” bonus have an extra chance for Materials, even if you lose. The single player quests also give Materials, and some of them are repeatable every day. There are twelve types of materials, 3 in each Sphere – Refess (yellow), Lawtia (purple), Gowen (red) and Falkow (blue). Each sphere has a 1-star Rarity material, a 2-star Rarity material, and a 3-star Rarity material. By putting together these materials in different combinations, you can make different cards.

There is one other way to get more Materials, and that is Deconstruction. By clicking on ‘Deconstruct’ you can drag unwanted cards into the cauldron and break them down into Materials. The more cards you put in at one time, the longer it will take. There is some randomness involved, but generally you will get Materials matching the Sphere of whatever card you Deconstructed. Higher rarity cards give you more and better Materials, according to the listing below. In addition, Deconstructing rarity 3 and higher cards will give you some extra materials from another Sphere.

Basic Deconstruction chart
Rarity –none- = 0->1 1* Material
Rarity 1* = 0->1 2* Material, 1 1* Material
Rarity 2* = 1 2* Material, 2-3 1* Materials
Rarity 3* = 1 3* Material, 4-6 2* Materials, 4-6 1* Materials, 1 2* from another sphere
Rarity 4* = 3 3* Material, 6-8 2* Materials, 6-8 1* Materials, 1 3* from another sphere
Rarity 5* = 5 3* Material, 10-12 2* Materials, 10-12 1* Materials, 1-2 3* from another sphere

Got plenty of Materials but they’re the wrong type? By clicking on “Transmutation” you can drag unwanted Materials into the cauldron and turn them into other materials. If you want to create lower rarity materials of the same Sphere, simply make sure the Materials you put in the cauldron are all of that Sphere. If you want to change Spheres from say, Refess to Lawtia, then put in a whole bunch of Refess materials in there, and some lower-rarity Lawtia material as well. This will signal to the Cauldron that what you want to make out of those Refess Materials are Lawtia Materials. If you transmute a lot of stuff at once, the Cauldron will try to produce the highest rarity results possible from what’s in the pot. Also, remember. The more you do at once, the longer it will take.

Basic Transmutation chart
1* x10 Source Sphere plus 1* x1 Target Sphere = 1* x5 Target Sphere
2* x2 Source Sphere plus 1* x1 Target Sphere = 2* x1 Target Sphere
3* x2 Source Sphere plus 2* x1 Target Sphere = 3* x1 Target Sphere
2* x1 of the same sphere = 1* x10
3* x1 of the same sphere = 2* x5

Now, the good part! Using the Cauldron you can actually make any CORE card in the game. Once you have your materials squared away, you can click on “Create” and drag a bunch of materials into the Cauldron. You can put as many Materials in as you want, but it will only make a single card. However, the card will not necessarily be better just because you put in more Materials. As beginner, you should probably stick to established RECIPES.

The cauldron is based around one basic rule – while it can NEVER make anything it doesn’t have the Materials for, it is ALWAYS possible to make anything it does have the Materials for. Here is a quick example. 
Card A Recipe = 20 Granium, and 5 Suncrys
Card B Recipe = 10 Granium and 6 Suncrys
Card C Recipe 11 Granium and 2 Suncrys
So, as you can see, Card C’s recipe is a SUBSET of Card A’s recipe. That means it’s actually impossible to try and make Card A, without at least having a CHANCE of making Card C instead!
Cauldron Contains 20 Granium and 5 Suncrys = A chance of Card A, and also a chance of Card C. No chance of Card B.
Cauldron Contains 20 Granium and 6 Suncrys = A chance of all three cards.
Cauldron Contains 10 Granium and 6 Suncrys = Only a chance of Card B. Not enough Granium for either A or C!

The Cauldron can be a big challenge for the most crafty of Iczers to try and track down the best way to brew up rare cards! But what about beginners? Well, there is an easy way a beginner can benefit from the cauldron, and that is by using established EXACT RECIPES.
If you use an Exact Recipe, then the cauldron gets a BIG bonus to creating that card. In our example above, while 20 Granium and 5 Suncrys has a chance of both making Card A and Card C, it would get a big BONUS to generating Card A, because that is its exact recipe.

You’ll find them all over the site, on the forums, in Chat, and in some of the Single Player Quests. Joining a guild or making friends with a more experienced player is a great way to get a ton of Exact Recipes all at once. 

OK, so having Exact Recipes given to you is great. But the REAL challenge is figuring them out for yourselves. Luckily, as long as you have a few recipes to start with, there are plenty of smart ways to go about it. Remember our little example up there? Okay, so let’s say you didn’t know about Card C’s exact recipe. While trying to make Card A, you got Card C instead. Ah-ha! Now you know that Card C’s exact recipe has 20 or less Granium and 5 or less Suncrys. You ask around, and find that another Iczer once got a copy of Card C in a Cauldron with 30 Granium and 2 Suncrys. A little more detective work and a few more experiments and you’re well on the way to figuring out Card C’s exact recipe. Remember, using an exact recipe gets a big bonus, so once you’ve got it, you’ll see the results. What will you do when you find it? Keep it to yourself? Give it to your Guild-mates? Pass it around the new players? That’s up to you! But, before you begin, here are some basic things to know.

PERFECT RECIPE –  When you use an Exact Recipe and get the matching card for the recipe, you’ll get a pop-up that says ‘Perfect Recipe’. When experimenting, this is the only way to know for sure you’ve discovered a new Exact Recipe and what it’s for.
EMPTY SETS – Sometimes, your Materials will just be returned to you. That just means there are no possible cards that can be made with them.

FAILURE CHANCE – On recipes with very, very few materials, the numbers sometimes just don’t make a good spread for the card pool. In these cases, there is a failure chance. On a failure, half your materials will be returned to you.
RARITY PATTERNS – Cards with similar rarity will have a similar range to their recipes. If you see a lot of exact recipes of different rarities, you’ll get the idea what a “Refess 3 star” recipe tends to look like.
LOW RARITY MONOSPHERE – 1 and 2 star cards tend to have recipes with Materials from the same sphere only. This is not a hard and fast rule, though.
HIGH RARITY PATTERN – 3 star and higher recipes require a bunch of 1 and 2 rarity Materials from the same sphere, a few 3 star Materials from the same sphere, and a few lower rarity materials from other spheres.
MORE IS BETTER – If you have extra 2 and 3 star Materials in the Cauldron above what is normally required for a high rarity card, you will get BONUSES to your drop-rate, increasing your chance of getting a high rarity card. HOWEVER this is still not as good as having an Exact Recipe, even if you put in 1000 extra 3* Materials.
EXTRA REMINDER — to make rares of one Sphere, you generally needs to throw in commons from other spheres too, so just putting a 1000 Refess 3-star materials in a Cauldron with nothing else is likely to make exactly that – nothing!

One star recipes all have at least 3 2-star materials in them.
Two star recipes all have at least 10 2-star materials in them.
Three star recipes all have at least 25 1-star materials, 15 2-star materials, and 2 3-star materials, plus… something from another Sphere.
Keep an eye out for Iczers who have become masters of the Cauldron! They’re sure to know what 4 and 5 star recipes look like. And good luck!

Here are some formulas to help get the ball rolling:

Refess ;a41 

Star Dragon: Granium 2 Suncrys 14
Refugee Citizens: Granium 2 Suncrys 10
Priests of the Royal Guard: Granium 9 Suncrys 8

Lawtia ;a39 

Taurus: 13 Silveroine 10 Etherik
Wounding Sword: 15 Silveroine 8 Etherik
Crest Spy 10 Silveroine 5 Etherik

Gowen ;a40 
Three Headed Dragon: 4 Gaiatite 13 Magmus
Blitz Soldier 1 Gaiatite 8 Magmus
Pixy Greatswordswoman 3 Gaiatite 9 magmus

Falkow ;a38 
Mage Knight of Regus 1 Aquid 17 Sage Eye
Mermaid Soldier of Regus 13 Aquid 6 Sage Eye
Storm Wizardess 4 Aquid 5 Sage Eye


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